True, if all task from the queue are compleated.

Namespace: EAL.Interfaces
Assembly: EAL (in EAL.dll) Version: 1.1.5.0 (1.1.5.0)

Syntax

C#
bool IsQueueCompleated { get; }
Visual Basic
ReadOnly Property IsQueueCompleated As Boolean
	Get
Visual C++
property bool IsQueueCompleated {
	bool get ();
}

Property Value

Type: Boolean

Examples

Asynchronous method
 Copy imageCopy
private static void Sample()
{
    IEALConnection ealConnection = new EALConnection(true);
    try
    {
        ealConnection.Connect("192.168.0.10", false, 10000, 2000, 500);                    // Eatablishes connection, with give least time, given busy timeout and with given max delay        
                                                            // task will be added to queue
        IAxis axis = ealConnection.Motion.Axes[0];        // Gets axis
        axis.Movement.Power(false);                        // Powers-off task will be added to the queue
        axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE_PARAMETERIZATION);   // Activate parameterisation mode task will be added to queue
        ealConnection.Initialize();                                 // Initialize the axis task will be added to queue
        axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE);                    // Activate Operating mode task will be added to queue        
        axis.Movement.Power(true);                         // Powers on task will be added to queue.
        axis.Movement.Home();                              // Homing task will be added to queue.
        axis.Movement.MoveAbsolute(10000, 400, 100, 100, 0);   // Moves the axis to position 10000 
                                                            // task will be added to queue.
        axis.Movement.Wait(100000);                                 // Waits until last movement command completes 
                                                            // task will be added to queue.        
    }
    finally
    {
        Thread.Sleep(200000);
        Console.WriteLine("Queue completed state:" + ealConnection.IsQueueCompleated);
        ealConnection.Disconnect();                                 // Disconnect task will be added to queue
        ealConnection.WaitUntilQueueComplete();                     // Now it will wait untill all are executed.
    }
}

See Also