Movement property, holds all movement related methods.
Namespace: EAL.Interfaces.MotionAssembly: EAL (in EAL.dll) Version: 1.1.5.0 (1.1.5.0)
Syntax
C# |
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IMovement Movement { get; } |
Visual Basic |
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ReadOnly Property Movement As IMovement Get |
Visual C++ |
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property IMovement^ Movement { IMovement^ get (); } |
Property Value
Type: IMovementExamples
Synchronous method
Asynchronous method
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private static void Sample() { using (IEALConnection ealConnection = new EALConnection()) { ealConnection.Connect("192.168.0.10"); // Connect to the drive IAxis axis = ealConnection.Motion.Axes[0]; // Gets axis IMovement movement = axis.Movement; // Gets movement object. movement.Power(false); // Powers-off axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE_PARAMETERIZATION); // Activates parameterisation mode ealConnection.Initialize(); // Initializes the axis axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE); // Executes activate movement.Power(true); // Executes power on movement.Home(); // Executes homing movement.MoveAbsolute(10000, 400, 100, 100, 0); // Moves the axis to position 10000 movement.Wait(100000); // Waits until last movement command completes movement.MoveRelative(2000, 50, 100, 100, 0); // Moves axis another 2000 degrees from movement.Wait(100000); // Waits until last movement command completes } } |
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private static void Sample() { using (IEALConnection ealConnection = new EALConnection(true)) // Asynchronous flag is true { ealConnection.Connect("192.168.0.10"); // Connect to the real axis task will be added to queue. IAxis axis = ealConnection.Motion.Axes[0]; // Gets axis IMovement movement = axis.Movement; // Gets movement object. movement.Power(false); // Powers-off task will be added to the queue axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE_PARAMETERIZATION); // Activate parameterisation mode task will be added to queue ealConnection.Initialize(); // Initializes the axis axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE); // Activate Operating mode will be added to queue movement.Power(true); // Powers-on task will be added to queue. movement.Home(); // Homing task will be added to queue. movement.MoveAbsolute(10000, 400, 100, 100, 0); // Moves the axis to position 10000 // task will be added to queue. movement.Wait(100000); // Waits until last movement command completes // task will be added to queue. movement.MoveRelative(2000, 50, 100, 100, 0); // Moves axis another 2000 degrees from // the current position task will be added to queue. movement.Wait(100000); // Waits until last movement command completes // task will be added to queue. ealConnection.WaitUntilQueueComplete(); // Now it will wait untill all task in the queue are being executed. } } |