Gets axis state

Namespace: EAL.Interfaces.Motion
Assembly: EAL (in EAL.dll) Version: 1.1.5.0 (1.1.5.0)

Syntax

C#
int GetState()
Visual Basic
Function GetState As Integer
Visual C++
int GetState()

Return Value

Type: Int32
Axis state

Examples

Synchronous method
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private void Sample()
{
    using (IEALConnection ealConnection = new EALConnection())
    {
        ealConnection.Connect("192.168.0.10");                            // Connects
        IAxis axis = ealConnection.Motion.Axes[0];        // Gets axis
        axis.Movement.Power(false);                // Powers-off
        axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE_PARAMETERIZATION);   // Activate parameterisation mode
        int state1 = axis.GetState();              // state1 will be 0
        axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE);                    // Activate Operating mode
        int state2 = axis.GetState();              // state2 will be 2
        axis.Movement.Power(true);                 // Powers-on
        int state3 = axis.GetState();              // state2 will be 4
    }
}
Asynchronous method
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private void Sample()
{
    using (IEALConnection ealConnection = new EALConnection(true))  // Asynchronous flag is true
    {
        ealConnection.Connect("192.168.0.10");                            // Connect task will be added to queue
        IAxis axis = ealConnection.Motion.Axes[0];        // Gets axis
        axis.Movement.Power(false);                // Powers-off task will be added to the queue
        axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE_PARAMETERIZATION);   // Activate parameterisation mode task will be added to queue
        ealConnection.WaitUntilQueueComplete();             // Wait untill all tasks in the queue completes
        int state1 = axis.GetState();              // state1 will be 0
        axis.SetCondition(AxisCondition.AXIS_CONDITION_ACTIVE);                    // Activate Operating mode task will be added to queue
        ealConnection.WaitUntilQueueComplete();             // Wait untill all tasks in the queue completes        
        int state2 = axis.GetState();              // state2 will be 2
        axis.Movement.Power(true);                 // Powers-on task will be added to the queue
        ealConnection.WaitUntilQueueComplete();             // Wait untill all tasks in the queue completes        
        int state3 = axis.GetState();              // state2 will be 4
    }
 }

See Also